Grocery

Canada
63 matches tracked
Last updated:

How does Grocery play?

Rating 0.97 K/R 0.66 ADR 74.3 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 10% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 81%
AWP share of kills 1% no comparison
K/D 0.96−0.07 · Ø 1.03 better than 32%
Pistol kills per match 2.0
Knife kills 1 in 63 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 12.0% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 19 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 2.5 no comparison
Enemies flashed per round 0.23 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +176
= Stayed the same
Rating at 0.96, ADR at 72.5
▼ Got worse
K/R −0.04, Headshots −7 pp, Win rate −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Most kills in a match: 26 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
70% better than 96%
0.66 better than 19%
73.0 better than 16%
0.98 better than 39%
41% of 75 duels better than 8%
30% of 10 situations better than 28%
Dust 219
68% better than 95%
0.69 better than 32%
74.5 better than 21%
0.98 better than 41%
51% of 63 duels better than 55%
33% of 9 situations better than 37%
Cache8
88% -
0.82 -
82.9 -
1.24-
70% of 30 duels -
17% of 6 situations -
Inferno8
75% -
0.54 -
70.7 -
0.81-
35% of 23 duels -
0% of 1 situations -
Anubis5
40% -
0.67 -
75.4 -
0.96-
43% of 21 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grocery plays

Across 63 matches Grocery averages K/R 0.66, ADR 74.3 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: Damage per round (ADR) at 74.3, better than only 17% of level 8 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 26 of 63 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 19 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Mirage (+55 ELO, win rate 70%). Improved over the last three months: ELO +176. Got weaker: K/R −0.04, Headshots −7 pp, Win rate −4 pp. Unchanged in recent months: Rating at 0.96, ADR at 72.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.