Grimorium413

Finland
On FACEIT since 2026 203 matches tracked 10 matches in 30 days
ELO ▼ 54
2,287
30-day peak: 2,341
Rank EU
#94,846
Finland #2,314 in Finland
Last updated:

How does Grimorium413 play?

Rating 1.21 K/R 0.86 ADR 89.0 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 203 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 2.5
Knife kills 2 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 27x 4K, 5 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.8, ELO at 2,287
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
24 matches · 58% win rate
In match 2 of the day +55 ELO
41 matches · 46% win rate
On Thursdays −6 ELO, win rate 50%

Grimorium413 loses the most ELO on Anubis: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.48 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 27%
0.88 better than 94%
89.7 better than 86%
1.23 better than 94%
55% of 294 duels better than 71%
37% of 43 situations better than 46%
Dust 242
57% better than 69%
0.73 better than 44%
80.7 better than 48%
1.05 better than 54%
51% of 202 duels better than 46%
48% of 25 situations better than 78%
Ancient34
62% better than 78%
0.89 better than 96%
93.4 better than 92%
1.24 better than 95%
55% of 164 duels better than 70%
56% of 18 situations better than 89%
Anubis24
58% better than 68%
0.89 better than 95%
92.3 better than 93%
1.24 better than 95%
63% of 124 duels better than 95%
35% of 23 situations better than 45%
Inferno22
59% better than 64%
0.89 better than 94%
90.8 better than 86%
1.24 better than 89%
67% of 99 duels better than 97%
35% of 20 situations better than 44%
Nuke13
62% -
0.86 -
87.6 -
1.21-
54% of 68 duels -
50% of 12 situations -
Cache9
78% -
0.99 -
97.6 -
1.43-
71% of 49 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grimorium413 plays

Across 203 matches Grimorium413 averages K/R 0.86, ADR 89.0 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 117 of 203 matches the rating was 1.10 or higher (58%), in 38 it was below 0.90. In 127 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: July 2026 at 1.24. Grimorium413 loses the most ELO on Anubis (−50 ELO, win rate 58%). Things go best on Dust 2 (+78 ELO, win rate 57%). Match no. 3 of the day goes best: 66% win rate, +61 ELO. Got weaker: K/R −0.05, Rating −0.05, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ADR at 87.8, ELO at 2,287. Last 30 days: 10 matches, win rate 40%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.