Grimm--

Georgia
298 matches tracked 35 matches in 30 days
Last updated:

How does Grimm-- play?

Rating 1.07 K/R 0.79 ADR 84.9 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 18%+8 pp · Ø 10% better than 84%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 3.5
Knife kills 1 in 298 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 62x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 85.1, Win rate at 45%
▼ Got worse
Headshots −2 pp, ELO −62

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
75 matches · 37% win rate
On Inferno −33 ELO
26 matches · 42% win rate
On Tuesdays −122 ELO, win rate 29%

Grimm-- loses the most ELO on Mirage: −180 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 3.13 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% better than 54%
0.80 better than 82%
86.7 better than 83%
1.11 better than 82%
53% of 463 duels better than 65%
44% of 32 situations better than 70%
Mirage75
37% better than 10%
0.78 better than 76%
83.6 better than 71%
1.06 better than 68%
54% of 441 duels better than 71%
39% of 41 situations better than 52%
Ancient63
51% better than 48%
0.82 better than 88%
87.7 better than 84%
1.10 better than 81%
55% of 345 duels better than 71%
33% of 49 situations better than 38%
Anubis48
42% better than 22%
0.78 better than 73%
83.2 better than 64%
1.05 better than 62%
55% of 274 duels better than 71%
22% of 23 situations better than 16%
Inferno26
42% better than 15%
0.77 better than 67%
83.1 better than 61%
1.05 better than 54%
52% of 151 duels right on the average
33% of 15 situations better than 39%
Cache5
40% -
0.61 -
68.5 -
0.79-
41% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grimm-- plays

Across 298 matches Grimm-- averages K/R 0.79, ADR 84.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 17.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 52% win rate in 79 matches. In 126 of 298 matches the rating was 1.10 or higher (42%), in 100 it was below 0.90. In 237 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. Grimm-- loses the most ELO on Mirage (−180 ELO, win rate 37%). Things go best on Ancient (+96 ELO, win rate 51%). Got weaker: Headshots −2 pp, ELO −62. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 85.1, Win rate at 45%. Last 30 days: 35 matches, win rate 51%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.