Grim0n

Poland
72 matches tracked
ELO ▲ 233
2,001
30-day peak: 2,001
Rank EU
#244,585
Poland #13,619 in Poland
Last updated:

How does Grim0n play?

Rating 1.09 (from 22 matches) K/R 0.79 ADR 81.2 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 36% weak 0.75 to 0.89 18% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 4x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 0.9−3.4 · Ø 4.3 better than 1%
Enemies flashed per round 0.03−0.25 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 82.9
▼ Got worse
Headshots −3 pp, Win rate −36 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 −23 ELO, win rate 33%

Grim0n loses the most ELO on Mirage: −51 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 75%
0.79 better than 79%
79.6 better than 50%
1.17-
59% of 22 duels better than 91%
20% of 5 situations better than 10%
Dust 218
39% better than 15%
0.81 better than 85%
84.8 better than 76%
0.97-
33% of 9 duels better than 1%
50% of 2 situations better than 81%
Anubis8
38% -
0.74 -
75.5 -
1.37-
67% of 15 duels -
0% of 1 situations -
Ancient7
14% -
0.81 -
80.9 -
1.01-
42% of 12 duels -
0% of 1 situations -
Inferno7
29% -
0.79 -
77.6 -
0.97-
80% of 10 duels -
60% of 5 situations -
Cache5
20% -
0.80 -
80.0 -
0.95-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grim0n plays

Across 72 matches Grim0n averages K/R 0.79 and ADR 81.2; the rating across the 22 rated matches is 1.09. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 9 players. Averages 18.0 kills per match with 43% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 9 of 22 matches the rating was 1.10 or higher (41%), in 5 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 ace. Grim0n loses the most ELO on Mirage (−51 ELO, win rate 58%). Got weaker: Headshots −3 pp, Win rate −36 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.9. Last 30 days: 2 matches, win rate 0%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.