Grifgof_

Japan
On FACEIT since 2018 163 matches tracked
Last updated:

How does Grifgof_ play?

Rating 0.94 (from 160 matches) K/R 0.64 ADR 71.6 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 160 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 8x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.3, ELO +145
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
30 matches · 57% win rate
In match 4 of the day +7 ELO
22 matches · 32% win rate
On Sundays ±0 ELO, win rate 38%

Grifgof_ loses the most ELO on Anubis: −6 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 39%
0.62 better than 6%
69.5 better than 6%
0.91 better than 14%
50% of 269 duels better than 43%
36% of 39 situations better than 45%
Anubis30
57% better than 70%
0.63 better than 8%
70.6 better than 7%
0.91 better than 12%
48% of 109 duels better than 30%
52% of 21 situations better than 85%
Dust 222
45% better than 28%
0.64 better than 10%
67.4 better than 3%
0.91 better than 13%
38% of 90 duels better than 3%
39% of 18 situations better than 53%
Nuke16
56% right on the average
0.72 better than 32%
77.6 better than 27%
1.03 better than 43%
60% of 60 duels better than 86%
50% of 4 situations better than 72%
Cache12
58% -
0.60 -
69.5 -
0.96-
33% of 30 duels -
44% of 9 situations -
Ancient7
71% -
0.76 -
87.0 -
1.11-
59% of 22 duels -
50% of 6 situations -
Overpass4
75% -
0.91 -
97.9 -
1.40-
75% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grifgof_ plays

Across 162 matches Grifgof_ averages K/R 0.64 and ADR 71.6; the rating across the 160 rated matches is 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.6, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 48% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 47 of 160 matches the rating was 1.10 or higher (29%), in 76 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Grifgof_ loses the most ELO on Anubis (−6 ELO, win rate 57%). Things go best on Mirage (+94 ELO, win rate 48%). Match no. 1 of the day goes best: 65% win rate, +32 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.3, ELO +145. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.