GriffinS

Colombia
110 matches tracked 36 matches in 30 days
Last updated:

How does GriffinS play?

Rating 0.94 K/R 0.70 ADR 78.9 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most
Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 45%−4 pp · Ø 49% better than 22%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 71%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (43%).

Headshot rate 53%+10 pp · Ø 43% better than 94%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.92−0.05 · Ø 0.97 better than 41%
Pistol kills per match 2.7
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 60%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 15x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.4+0.7 · Ø 3.7 better than 65%
Enemies flashed per round 0.33+0.09 · Ø 0.24 better than 73%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 4 average
Whether GriffinS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −36 ELO
26 matches · 19% win rate
Between 18:00 and 24:00 +16 ELO, win rate 38%
On Sundays −47 ELO, win rate 25%

GriffinS loses the most ELO from match 5 of the day: −36 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
31% better than 4%
0.71 better than 59%
76.2 better than 42%
0.96 right on the average
42% of 170 duels better than 15%
38% of 16 situations right on the average
Mirage29
59% better than 83%
0.67 better than 36%
77.7 better than 55%
0.90 better than 29%
43% of 129 duels better than 20%
53% of 15 situations better than 89%
Cache15
20% -
0.73 -
83.8 -
0.99-
52% of 89 duels -
14% of 7 situations -
Inferno14
43% -
0.71 -
82.6 -
0.95-
45% of 69 duels -
63% of 8 situations -
Nuke10
80% -
0.72 -
83.3 -
1.00-
45% of 53 duels -
25% of 4 situations -
Ancient3
0% -
0.58 -
68.4 -
0.77-
71% of 14 duels -
-
Vertigo3
67% -
0.58 -
73.5 -
0.69-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GriffinS plays

Across 110 matches GriffinS averages K/R 0.70, ADR 78.9 and a rating of 0.94. Biggest strength: Headshot rate at 53%, better than 94% of level 4 players. Most room to improve: Opening duels won at 45%, better than only 22% of level 4 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 34 of 110 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 110 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. GriffinS loses the most ELO from match 5 of the day (−36 ELO, win rate 19%). Things go best in match 2 of the day (+36 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +36 ELO. Last 30 days: 36 matches, win rate 39%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.