Griccay

Russia
169 matches tracked 59 matches in 30 days
Last updated:

How does Griccay play?

Rating 0.90 K/R 0.67 ADR 72.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 0.85−0.12 · Ø 0.97 better than 6%
Pistol kills per match 2.2
Knife kills 15 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 26x 4K, 4 aces in 148 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.00 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 2%
Enemies flashed per round 0.00−0.27 · Ø 0.27 better than 1%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +386
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
67 matches · 49% win rate
On Nuke −23 ELO
24 matches · 29% win rate
On Thursdays ±0 ELO, win rate 41%

Griccay loses the most ELO on Dust 2: −148 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
49% better than 44%
0.69 better than 33%
76.0 better than 30%
0.91 better than 17%
50% of 602 duels right on the average
32% of 28 situations better than 35%
Anubis25
48% better than 44%
0.65 better than 17%
70.3 better than 8%
0.85 better than 5%
44% of 177 duels better than 18%
20% of 10 situations better than 12%
Nuke24
29% better than 2%
0.67 better than 16%
74.0 better than 18%
0.88 better than 6%
47% of 214 duels better than 24%
27% of 11 situations better than 19%
Ancient22
59% better than 75%
0.67 better than 21%
69.2 better than 7%
0.96 better than 36%
51% of 131 duels better than 53%
45% of 11 situations better than 69%
Inferno12
67% -
0.79 -
80.8 -
1.05-
64% of 102 duels -
25% of 4 situations -
Mirage10
40% -
0.59 -
63.6 -
0.78-
46% of 57 duels -
50% of 2 situations -
Cache6
50% -
0.59 -
57.0 -
0.77-
33% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Griccay plays

Across 169 matches Griccay averages K/R 0.67, ADR 72.7 and a rating of 0.90. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.5, better than only 2% of level 8 players. Averages 15.2 kills per match with 37% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 48 of 169 matches the rating was 1.10 or higher (28%), in 91 it was below 0.90. In 148 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. Griccay loses the most ELO on Dust 2 (−148 ELO, win rate 49%). Things go best on Ancient (+61 ELO, win rate 59%). Match no. 3 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp, ELO +386. Got weaker: K/R −0.07, Rating −0.09, ADR −7.6. Unchanged in recent months: Win rate at 49%. Last 30 days: 59 matches, win rate 42%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.