Greyjor

Finland
On FACEIT since 2020 190 matches tracked 117 matches in 30 days
ELO ▼ 38
2,227
30-day peak: 2,265
Rank EU
#124,852
Finland #3,213 in Finland
Last updated:

How does Greyjor play?

Rating 0.96 (from 169 matches) K/R 0.67 ADR 74.6 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 169 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.0
Knife kills 1 in 190 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 24x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −8.4, Win rate −12 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
26 matches · 58% win rate
In match 1 of the day −57 ELO
40 matches · 43% win rate
On Tuesdays −75 ELO, win rate 30%

Greyjor loses the most ELO on Ancient: −57 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 1.66 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 20%
0.65 better than 14%
74.5 better than 21%
0.91 better than 15%
50% of 190 duels better than 45%
57% of 21 situations better than 91%
Dust 246
54% better than 60%
0.66 better than 14%
72.0 better than 10%
0.94 better than 19%
54% of 181 duels better than 64%
46% of 24 situations better than 74%
Anubis29
62% better than 83%
0.67 better than 18%
77.6 better than 31%
0.97 better than 28%
52% of 120 duels better than 55%
42% of 12 situations better than 62%
Ancient26
58% better than 68%
0.67 better than 15%
71.3 better than 7%
0.97 better than 29%
49% of 111 duels better than 38%
50% of 14 situations better than 79%
Inferno16
38% better than 11%
0.72 better than 46%
75.7 better than 26%
1.02-
46% of 74 duels better than 17%
29% of 7 situations better than 28%
Cache13
46% -
0.70 -
79.6 -
0.97-
45% of 66 duels -
13% of 8 situations -
Nuke10
60% -
0.72 -
73.2 -
1.00-
56% of 48 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Greyjor plays

Across 190 matches Greyjor averages K/R 0.67 and ADR 74.6; the rating across the 169 rated matches is 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 52 of 169 matches the rating was 1.10 or higher (31%), in 72 it was below 0.90. In 169 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Greyjor loses the most ELO on Ancient (−57 ELO, win rate 58%). Things go best from match 5 of the day (+51 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, ADR −8.4, Win rate −12 pp. Last 30 days: 117 matches, win rate 50%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.