Greevs-

Russia
On FACEIT since 2019 238 matches tracked 142 matches in 30 days
ELO ▲ 415
3,370
30-day peak: 3,370
Rank EU ▲ 4,271 places
#1,704
Russia #537 in Russia
30 days · prev. #5,975 · best #1,704
Last updated:
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How does Greevs- play?

Rating 1.07 (from 188 matches) K/R 0.74 ADR 79.8 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 188 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.74, ADR at 80.3
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +59 ELO
40 matches · 48% win rate
Between 6:00 and 12:00 −30 ELO, win rate 45%
On Sundays +80 ELO, win rate 39%

Greevs- loses the most ELO in match 2 of the day: +59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 55%
0.75 better than 44%
81.8 better than 47%
1.07 right on the average
53% of 199 duels right on the average
43% of 35 situations better than 63%
Dust 270
56% better than 54%
0.73 better than 36%
76.5 better than 22%
1.07 better than 48%
51% of 199 duels better than 41%
40% of 25 situations right on the average
Anubis41
54% better than 47%
0.73 better than 38%
79.3 better than 37%
1.07 better than 52%
48% of 106 duels better than 25%
35% of 20 situations better than 41%
Ancient32
50% better than 31%
0.69 better than 18%
78.6 better than 30%
0.97 better than 20%
53% of 112 duels right on the average
30% of 10 situations better than 28%
Cache8
50% -
0.88 -
91.7 -
1.29-
42% of 24 duels -
67% of 6 situations -
Nuke6
67% -
0.80 -
87.3 -
1.23-
41% of 17 duels -
-
Inferno3
33% -
0.63 -
81.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Greevs- plays

Across 238 matches Greevs- averages K/R 0.74 and ADR 79.8; the rating across the 188 rated matches is 1.07. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 60% headshots. The strongest map is Dust 2 with a 56% win rate in 70 matches. In 88 of 188 matches the rating was 1.10 or higher (47%), in 64 it was below 0.90. In 188 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. Greevs- loses the most ELO in match 2 of the day (+59 ELO, win rate 48%). Things go best on Dust 2 (+149 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.3. Last 30 days: 142 matches, win rate 59%, net ELO +340.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.