GreenSoil

Poland
On FACEIT since 2021 162 matches tracked 106 matches in 30 days
Last updated:

How does GreenSoil play?

Rating 1.01 (from 142 matches) K/R 0.73 ADR 80.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.5
Knife kills 4 in 162 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 23x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.88, Win rate +4 pp, ELO +654
= Stayed the same
ADR at 81.2
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
49 matches · 53% win rate
In match 2 of the day −99 ELO
26 matches · 46% win rate
On Tuesdays −32 ELO, win rate 40%

GreenSoil loses the most ELO on Dust 2: −122 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 59%
0.77 better than 71%
86.8 better than 82%
1.08 better than 72%
61% of 173 duels better than 95%
43% of 30 situations better than 61%
Mirage43
47% better than 35%
0.70 better than 36%
76.2 better than 31%
0.95 better than 29%
54% of 114 duels better than 71%
52% of 21 situations better than 85%
Anubis34
65% better than 90%
0.75 better than 65%
82.4 better than 63%
1.04 better than 67%
58% of 83 duels better than 86%
39% of 18 situations better than 56%
Ancient25
44% better than 33%
0.70 better than 31%
75.6 better than 22%
0.95 better than 29%
43% of 69 duels better than 11%
52% of 25 situations better than 86%
Inferno9
33% -
0.67 -
73.6 -
0.88-
35% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GreenSoil plays

Across 162 matches GreenSoil averages K/R 0.73 and ADR 80.8; the rating across the 142 rated matches is 1.01. Biggest strength: Utility hit rate at 42%, better than 91% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. GreenSoil loses the most ELO on Dust 2 (−122 ELO, win rate 53%). Things go best on Anubis (+81 ELO, win rate 65%). Match no. 3 of the day goes best: 64% win rate, −4 ELO. Improved over the last three months: K/R +0.04, Rating +0.88, Win rate +4 pp, ELO +654. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 81.2. Last 30 days: 106 matches, win rate 54%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.