GreenFlaming

Belgium
138 matches tracked 44 matches in 30 days
Last updated:

How does GreenFlaming play?

Rating 0.93 K/R 0.61 ADR 64.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 138 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Rarely on the AWP.
ClutcherRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (9%).

Rounds with first kill 4%−5 pp · Ø 9% better than 1%
Opening duels won 46%−2 pp · Ø 48% better than 36%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 46%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 74%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly above the average (0.93).

Headshot rate 38%−4 pp · Ø 42% better than 30%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 0.98+0.05 · Ø 0.93 better than 76%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.6%).

2K rounds 11.3%−1.0 pp · Ø 12.3% better than 28%
3K rounds 2.3%−1.3 pp · Ø 3.6% better than 9%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 10x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 36%+3 pp · Ø 33% better than 67%
Utility damage per round 2.6−0.8 · Ø 3.4 better than 28%
Enemies flashed per round 0.22−0.01 · Ø 0.23 better than 49%
Deaths per round 63%−11 pp · Ø 74% better than 99%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.12, Rating +0.13, ADR +10.9, Headshots +3 pp
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.63 (at the start 0.51). Clearly below the average (0.69).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
41 matches · 51% win rate
On Mirage −34 ELO
40 matches · 60% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Sundays −18 ELO, win rate 24%

GreenFlaming loses the most ELO on Dust 2: −42 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Ancient
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 59%
0.62 better than 18%
66.0 better than 7%
0.94 right on the average
40% of 80 duels better than 11%
29% of 45 situations better than 32%
Mirage40
60% better than 87%
0.62 better than 19%
66.2 better than 9%
0.96 better than 60%
52% of 89 duels better than 74%
44% of 62 situations better than 69%
Anubis19
42% better than 26%
0.55 better than 5%
60.6 better than 2%
0.83 better than 16%
43% of 14 duels better than 23%
31% of 16 situations better than 35%
Inferno17
47% better than 38%
0.64 better than 43%
65.0 better than 15%
0.99 better than 74%
48% of 29 duels better than 55%
33% of 21 situations better than 41%
Ancient13
23% -
0.61 -
62.1 -
0.88-
58% of 12 duels -
39% of 23 situations -
Nuke6
83% -
0.69 -
68.1 -
1.03-
46% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GreenFlaming plays

Across 138 matches GreenFlaming averages K/R 0.61, ADR 64.8 and a rating of 0.93. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 3 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 3 players. Averages 13.1 kills per match with 38% headshots. The strongest map is Mirage with a 60% win rate in 40 matches. In 37 of 138 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 117 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. GreenFlaming loses the most ELO on Dust 2 (−42 ELO, win rate 51%). Things go best in match 2 of the day (+29 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +29 ELO. Improved over the last three months: K/R +0.12, Rating +0.13, ADR +10.9, Headshots +3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 44 matches, win rate 45%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.