Gratata

New Zealand
FACEIT verified FACEIT verified On FACEIT since 2014 512 matches tracked 102 matches in 30 days
ELO ▼ 452
3,737
30-day peak: 4,252
Rank OCE
#4
New Zealand #1 in New Zealand
30 days · prev. #4 · best #4
Last updated:

How does Gratata play?

Rating 1.46 K/R 1.02 ADR 106.8 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 512 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 44% good 1.10 to 1.29 15% normal 0.90 to 1.09 10% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (454 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 63%+9 pp · Ø 54% better than 95%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 71%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 84%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.53 K/D and so well above the average (1.11).

Headshot rate 45%−9 pp · Ø 54% better than 14%
AWP share of kills 32%+19 pp · Ø 13% better than 89%
K/D 1.53+0.42 · Ø 1.11 better than 98%
Pistol kills per match 3.9
Knife kills 11 in 512 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.5).

2K rounds 18.6%+4.5 pp · Ø 14.1% better than 98%
3K rounds 7.6%+3.0 pp · Ø 4.6% better than 99%
MVPs per match 3.8+1.3 · Ø 2.5 better than 99%
4Ks and aces 215x 4K, 17 aces in 454 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.34).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 91%
Enemies flashed per round 0.71+0.37 · Ø 0.34 better than 99%
Deaths per round 66%−4 pp · Ø 70% better than 81%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −8.8, Win rate −7 pp, ELO −778

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: July 2026 with 1.12. Last 3 months: 1.01 (at the start 1.12). Well above the average (0.78).

Patterns

From the last 512 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −123 ELO
64 matches · 48% win rate
On Ancient −25 ELO
33 matches · 39% win rate
On Tuesdays −91 ELO, win rate 46%

Gratata loses the most ELO on Anubis: −123 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 57 · Anubis
  3. Highest rating in a match: 3.36 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 512 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2142
58% right on the average
1.06 better than 99%
112.2 better than 99%
1.53 better than 99%
66% of 942 duels better than 93%
51% of 76 situations better than 80%
Mirage93
49% better than 14%
0.98 better than 97%
102.6 better than 97%
1.39 better than 97%
63% of 580 duels better than 90%
34% of 61 situations better than 32%
Cache83
52% -
1.00 -
105.5 -
1.42-
63% of 531 duels -
35% of 40 situations -
Anubis64
48% better than 20%
1.04 better than 99%
106.8 better than 99%
1.49 better than 99%
67% of 374 duels better than 96%
34% of 38 situations better than 39%
Nuke48
67% better than 82%
1.04 better than 99%
110.8 better than 99%
1.48 better than 99%
61% of 300 duels better than 91%
46% of 24 situations better than 62%
Inferno36
53% better than 45%
0.93 better than 95%
96.3 better than 91%
1.33 better than 94%
56% of 170 duels better than 62%
28% of 18 situations better than 26%
Ancient33
39% better than 4%
1.00 better than 98%
103.6 better than 98%
1.44 better than 99%
55% of 189 duels right on the average
61% of 31 situations better than 91%
Vertigo13
69% -
1.05 -
111.2 -
1.52-
69% of 68 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gratata plays

Across 512 matches Gratata averages K/R 1.02, ADR 106.8 and a rating of 1.46. Biggest strength: Rating at 1.46, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 14% of level 10 · 3,500+ ELO players. Averages 22.1 kills per match with 45% headshots. The strongest map is Vertigo with a 69% win rate in 13 matches. In 407 of 512 matches the rating was 1.10 or higher (79%), in 53 it was below 0.90. In 454 matches with detailed stats: 215 4Ks and 17 aces. Best month by rating: July 2026 at 1.63. Gratata loses the most ELO on Anubis (−123 ELO, win rate 48%). Things go best on Dust 2 (+380 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, +116 ELO. Got weaker: K/R −0.11, Rating −0.19, ADR −8.8, Win rate −7 pp, ELO −778. Unchanged in recent months: Headshots at 45%. Last 30 days: 102 matches, win rate 45%, net ELO −334.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.