Grandmaaim

Australia
327 matches tracked 81 matches in 30 days
ELO ▼ 44
2,558
30-day peak: 2,602
Rank OCE ▲ 50 places
#228
Australia #123 in Australia
30 days · prev. #278 · best #222
Last updated:

How does Grandmaaim play?

Rating 1.18 (from 287 matches) K/R 0.84 ADR 88.3 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 287 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.1 from the last 288
Knife kills 4 in 288 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 90%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 67x 4K, 12 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Headshots +16 pp
= Stayed the same
ADR at 89.2
▼ Got worse
Win rate −11 pp, ELO −146

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: April 2026 with 0.94. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
71 matches · 39% win rate
On Inferno −83 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 −51 ELO, win rate 43%
On Saturdays −163 ELO, win rate 33%

Grandmaaim loses the most ELO on Dust 2: −112 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Highest rating in a match: 2.74 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
47% better than 29%
0.86 better than 89%
91.2 better than 88%
1.19 better than 87%
57% of 560 duels better than 79%
32% of 76 situations better than 31%
Dust 271
39% better than 10%
0.84 better than 85%
86.7 better than 74%
1.17 better than 83%
55% of 283 duels better than 69%
41% of 41 situations better than 57%
Anubis48
60% better than 73%
0.89 better than 94%
92.6 better than 92%
1.26 better than 94%
55% of 219 duels better than 64%
41% of 29 situations better than 56%
Inferno30
43% better than 17%
0.81 better than 63%
88.1 better than 63%
1.16 better than 66%
58% of 106 duels better than 67%
45% of 22 situations better than 63%
Fistmap6
83% -
0.62 -
70.7 -
1.02-
62% of 123 duels -
62% of 123 situations -
Nuke6
17% -
0.71 -
77.7 -
0.99-
62% of 13 duels -
0% of 4 situations -
Vertigo3
33% -
0.76 -
80.3 -
1.04-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grandmaaim plays

Across 327 matches Grandmaaim averages K/R 0.84 and ADR 88.3; the rating across the 287 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 48 matches. In 155 of 287 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 226 matches with detailed stats: 67 4Ks and 12 aces. Best month by rating: October 2026 at 1.26. Grandmaaim loses the most ELO on Dust 2 (−112 ELO, win rate 39%). Things go best on Mirage (+130 ELO, win rate 47%). From match no. 5 of the day on, things go best: 53% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Headshots +16 pp. Got weaker: Win rate −11 pp, ELO −146. Unchanged in recent months: ADR at 89.2. Last 30 days: 81 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.