GrandeAquila

Turkey
On FACEIT since 2026 222 matches tracked 20 matches in 30 days
ELO ▼ 139
2,198
30-day peak: 2,337
Rank EU
#136,519
Turkey #3,630 in Turkey
Last updated:

How does GrandeAquila play?

Rating 0.97 K/R 0.69 ADR 76.8 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.4
Knife kills 5 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −9.8, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
54 matches · 43% win rate
On Ancient −8 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Sundays −90 ELO, win rate 38%

GrandeAquila loses the most ELO on Dust 2: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
68% better than 95%
0.74 better than 53%
76.3 better than 29%
1.05 better than 59%
54% of 127 duels better than 69%
29% of 34 situations better than 24%
Dust 254
43% better than 21%
0.71 better than 36%
79.0 better than 40%
1.02 better than 46%
53% of 185 duels better than 59%
42% of 38 situations better than 63%
Ancient39
46% better than 29%
0.68 better than 19%
75.0 better than 17%
0.91 better than 12%
46% of 111 duels better than 21%
36% of 22 situations better than 45%
Inferno33
58% better than 65%
0.66 better than 19%
79.3 better than 42%
0.94 better than 21%
45% of 113 duels better than 13%
42% of 12 situations better than 62%
Anubis29
48% better than 37%
0.61 better than 3%
75.5 better than 21%
0.85 better than 3%
43% of 81 duels better than 10%
46% of 13 situations better than 73%
Cache4
50% -
0.54 -
61.5 -
0.74-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GrandeAquila plays

Across 222 matches GrandeAquila averages K/R 0.69, ADR 76.8 and a rating of 0.97. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Mirage with a 68% win rate in 62 matches. In 70 of 222 matches the rating was 1.10 or higher (32%), in 105 it was below 0.90. In 148 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. GrandeAquila loses the most ELO on Dust 2 (−56 ELO, win rate 43%). Things go best on Mirage (+183 ELO, win rate 68%). Improved over the last three months: Headshots +5 pp, ELO +211. Got weaker: K/R −0.10, Rating −0.14, ADR −9.8, Win rate −10 pp. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.