Graffith

Russia
On FACEIT since 2021 91 matches tracked 48 matches in 30 days
ELO
3,336
Peak across the last 91 matches: 3,336
Rank EU ▲ 2,729 places
#2,121
Russia #595 in Russia
30 days · prev. #4,850 · best #2,101
Last updated:

How does Graffith play?

Rating 1.32 K/R 0.92 ADR 98.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 91 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.35+0.30 · Ø 1.05 better than 96%
Pistol kills per match 3.6
Knife kills 4 in 91 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.5%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 95%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 29x 4K, 8 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Graffith is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches from the last 3 months and 17 before.

Kills per round (K/R)

1.01
JulAugSepOct

Best month: October 2026 with 1.01.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.96 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
69% better than 94%
0.89 better than 92%
97.1 better than 96%
1.28 better than 94%
61% of 264 duels better than 90%
57% of 14 situations better than 92%
Dust 214
79% -
1.09 -
115.9 -
1.61-
66% of 65 duels -
25% of 4 situations -
Anubis12
67% -
0.93 -
94.7 -
1.38-
60% of 60 duels -
50% of 8 situations -
Ancient10
70% -
0.83 -
87.6 -
1.16-
59% of 49 duels -
20% of 5 situations -
Nuke8
88% -
0.97 -
100.5 -
1.29-
62% of 52 duels -
20% of 5 situations -
Cache3
100% -
0.89 -
91.3 -
1.33-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Graffith plays

Across 91 matches Graffith averages K/R 0.92, ADR 98.2 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 61 of 91 matches the rating was 1.10 or higher (67%), in 18 it was below 0.90. In 74 matches with detailed stats: 29 4Ks and 8 aces. Best month by rating: October 2026 at 1.48. Things go best on Mirage (+25 ELO, win rate 69%). Last 30 days: 48 matches, win rate 77%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.