Grabarrr

Poland
197 matches tracked 23 matches in 30 days
ELO ▼ 123
3,043
30-day peak: 3,166
Rank EU ▼ 1,875 places
#6,840
Poland #349 in Poland
30 days · prev. #4,965 · best #4,965
Last updated:

How does Grabarrr play?

Rating 0.90 (from 156 matches) K/R 0.65 ADR 73.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.88−0.17 · Ø 1.05 better than 2%
Pistol kills per match 2.5
Knife kills 1 in 197 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 5%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 16x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 7.8+3.9 · Ø 3.9 better than 99%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 73.5, Win rate at 53%
▼ Got worse
Headshots −3 pp, ELO −76

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months unchanged at 0.65. Clearly below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −1 ELO
42 matches · 52% win rate
On Wednesdays −134 ELO, win rate 30%

Grabarrr loses the most ELO on Inferno: −1 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
54% better than 45%
0.66 better than 9%
77.6 better than 26%
0.87 better than 3%
53% of 203 duels right on the average
50% of 22 situations better than 79%
Inferno42
52% better than 17%
0.64 better than 3%
71.1 better than 4%
0.88 better than 2%
46% of 133 duels better than 7%
33% of 18 situations better than 37%
Mirage32
56% better than 55%
0.63 better than 5%
68.4 better than 3%
0.92 better than 9%
40% of 119 duels better than 2%
64% of 14 situations better than 97%
Anubis19
53% better than 42%
0.66 better than 11%
73.0 better than 10%
0.94-
42% of 31 duels better than 6%
20% of 5 situations better than 11%
Nuke17
47% better than 19%
0.70 better than 20%
74.7 better than 16%
0.96-
49% of 55 duels better than 26%
67% of 3 situations better than 95%
Cache14
36% -
0.66 -
72.0 -
0.93-
49% of 65 duels -
40% of 10 situations -
Dust 24
75% -
0.63 -
65.9 -
0.90-
28% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grabarrr plays

Across 197 matches Grabarrr averages K/R 0.65 and ADR 73.4; the rating across the 156 rated matches is 0.90. Biggest strength: Utility damage per round at 7.8, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.1 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 32 of 156 matches the rating was 1.10 or higher (21%), in 81 it was below 0.90. In 125 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. Grabarrr loses the most ELO on Inferno (−1 ELO, win rate 52%). Things go best on Ancient (+80 ELO, win rate 54%). Match no. 4 of the day goes best: 59% win rate, −49 ELO. Got weaker: Headshots −3 pp, ELO −76. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 73.5, Win rate at 53%. Last 30 days: 23 matches, win rate 39%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.