Gr1ngo-1
Compared with 794 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (9%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.5).
Weapons and aim
Weakness33% headshots and so well below the average (41%).
Impact
WeaknessExactly 2 kills in 9.6% of rounds and so well below the average (12.5%).
Utility and deaths
Average14% of nades dealing damage or blinding and so well below the average (34%).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 27 · Anubis
- Highest rating in a match: 1.24 · Inferno
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 23 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gr1ngo-1 plays
Across 23 matches Gr1ngo-1 averages K/R 0.54, ADR 61.6 and a rating of 0.84. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 3 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 3 players. Averages 12.0 kills per match with 33% headshots. In 3 of 23 matches the rating was 1.10 or higher (13%), in 13 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 23 matches, win rate 57%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.