Gowky6

Switzerland
116 matches tracked 20 matches in 30 days
Last updated:

How does Gowky6 play?

Rating 1.07 K/R 0.79 ADR 88.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.4
Knife kills 8 in 116 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 16x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 70%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 88.1
▼ Got worse
K/R −0.07, Rating −0.10, Headshots −7 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Clearly above the average (0.71).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
31 matches · 55% win rate
In match 3 of the day ±0 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Tuesdays ±0 ELO, win rate 48%

Gowky6 loses the most ELO on Anubis: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
55% better than 63%
0.72 right on the average
80.7 better than 55%
0.99 better than 46%
52% of 143 duels better than 60%
47% of 19 situations better than 71%
Nuke31
61% better than 75%
0.83 better than 79%
94.3 better than 92%
1.11 better than 68%
61% of 171 duels better than 91%
13% of 15 situations better than 4%
Mirage20
60% better than 81%
0.80 better than 81%
91.2 better than 93%
1.08 better than 73%
57% of 108 duels better than 85%
19% of 16 situations better than 6%
Ancient12
33% -
0.81 -
87.7 -
1.08-
56% of 68 duels -
31% of 13 situations -
Inferno8
63% -
0.74 -
84.1 -
0.97-
55% of 42 duels -
100% of 2 situations -
Dust 27
43% -
0.80 -
91.2 -
1.13-
51% of 37 duels -
75% of 4 situations -
Overpass3
0% -
0.73 -
86.0 -
0.86-
77% of 13 duels -
60% of 5 situations -
Vertigo3
33% -
0.97 -
100.5 -
1.42-
58% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gowky6 plays

Across 116 matches Gowky6 averages K/R 0.79, ADR 88.7 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 17.9 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 49 of 116 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 92 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. Gowky6 loses the most ELO on Anubis (−23 ELO, win rate 55%). Things go best on Nuke (+23 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, −22 ELO. Got weaker: K/R −0.07, Rating −0.10, Headshots −7 pp, Win rate −4 pp. Unchanged in recent months: ADR at 88.1. Last 30 days: 20 matches, win rate 70%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.