Gouenj1

Russia
On FACEIT since 2023 73 matches tracked 71 matches in 30 days
ELO ▼ 64
2,228
30-day peak: 2,292
Rank EU
#124,140
Russia #35,191 in Russia
Last updated:

How does Gouenj1 play?

Rating 1.00 K/R 0.72 ADR 80.0 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Gouenj1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
30 matches · 43% win rate

Gouenj1 loses the most ELO on Mirage: −69 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 21%
0.76 better than 61%
83.3 better than 65%
1.06 better than 63%
52% of 124 duels better than 56%
40% of 20 situations better than 57%
Ancient15
33% better than 5%
0.75 better than 53%
82.9 better than 59%
1.02 better than 46%
55% of 76 duels better than 72%
50% of 6 situations better than 82%
Dust 215
47% better than 33%
0.66 better than 15%
74.8 better than 19%
0.92 better than 15%
49% of 53 duels better than 38%
40% of 5 situations better than 57%
Anubis5
60% -
0.65 -
74.8 -
0.83-
57% of 23 duels -
0% of 1 situations -
Inferno4
25% -
0.73 -
79.1 -
0.99-
29% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gouenj1 plays

Across 73 matches Gouenj1 averages K/R 0.72, ADR 80.0 and a rating of 1.00. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 47% win rate in 15 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 73 matches with detailed stats: 7 4Ks and 2 aces. Gouenj1 loses the most ELO on Mirage (−69 ELO, win rate 43%). Things go best from match 5 of the day (+25 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +25 ELO. Last 30 days: 71 matches, win rate 45%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.