GotShim

Russia
220 matches tracked 24 matches in 30 days
Last updated:

How does GotShim play?

Rating 0.87 K/R 0.63 ADR 71.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 220 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−6 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.84−0.19 · Ø 1.03 better than 4%
Pistol kills per match 2.0
Knife kills 5 in 220 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 12%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 20x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.62, ADR at 71.5
▼ Got worse
Rating −0.05, Win rate −13 pp, ELO −124

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.62 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
21 matches · 29% win rate
On Anubis −76 ELO
42 matches · 43% win rate
On Sundays −66 ELO, win rate 48%

GotShim loses the most ELO on Dust 2: −101 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
66% better than 92%
0.67 better than 23%
76.4 better than 30%
0.92 better than 22%
50% of 286 duels better than 46%
39% of 23 situations better than 57%
Inferno44
57% better than 65%
0.58 better than 3%
70.1 better than 10%
0.81 better than 2%
45% of 179 duels better than 23%
69% of 13 situations better than 96%
Anubis42
43% better than 25%
0.62 better than 7%
71.9 better than 11%
0.87 better than 8%
45% of 175 duels better than 19%
38% of 26 situations right on the average
Dust 221
29% better than 2%
0.66 better than 18%
68.1 better than 4%
0.91 better than 16%
42% of 88 duels better than 11%
17% of 12 situations better than 7%
Cache19
58% -
0.58 -
64.6 -
0.82-
35% of 62 duels -
33% of 9 situations -
Mirage16
31% better than 3%
0.63 better than 9%
69.5 better than 7%
0.86 better than 7%
54% of 61 duels better than 70%
27% of 11 situations better than 21%
Nuke10
60% -
0.57 -
66.2 -
0.78-
43% of 40 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GotShim plays

Across 220 matches GotShim averages K/R 0.63, ADR 71.4 and a rating of 0.87. Biggest strength: Utility hit rate at 43%, better than 92% of level 8 players. Most room to improve: K/D at 0.84, better than only 4% of level 8 players. Averages 13.7 kills per match with 48% headshots. The strongest map is Ancient with a 66% win rate in 68 matches. In 46 of 220 matches the rating was 1.10 or higher (21%), in 129 it was below 0.90. In 143 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 0.91. GotShim loses the most ELO on Dust 2 (−101 ELO, win rate 29%). Things go best on Ancient (+311 ELO, win rate 66%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, Win rate −13 pp, ELO −124. Unchanged in recent months: K/R at 0.62, ADR at 71.5. Last 30 days: 24 matches, win rate 58%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.