Gostek___
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.94 (at the start 1.04). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 78.8. Last 3 months: 74.0 (at the start 78.8). Slightly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 57% (at the start 49%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 49% (at the start 43%). Clearly above the average (46%).
Best month: September 2026 with 2,083. Last 3 months: 1,650 (at the start 1,563).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gostek___ loses the most ELO in match 1 of the day: −54 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 42 · Mirage
- Highest rating in a match: 1.75 · Mirage
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gostek___ plays
Across 177 matches Gostek___ averages K/R 0.66, ADR 74.6 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 20% of level 8 players. Averages 14.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 53% win rate in 57 matches. In 50 of 177 matches the rating was 1.10 or higher (28%), in 79 it was below 0.90. In 156 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Gostek___ loses the most ELO in match 1 of the day (−54 ELO, win rate 43%). Things go best in match 4 of the day (+9 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −28 ELO. Improved over the last three months: Headshots +8 pp, Win rate +6 pp, ELO +87. Got weaker: K/R −0.07, Rating −0.10, ADR −4.8. Last 30 days: 17 matches, win rate 18%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.