Gossifer-TR

Turkey
285 matches tracked 115 matches in 30 days
Last updated:

How does Gossifer-TR play?

Rating 1.02 (from 162 matches) K/R 0.78 ADR 87.9 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 162 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 3%−8 pp better than 18%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.2
Knife kills 5 in 285 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 50x 4K, 6 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 75%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +354
= Stayed the same
K/R at 0.78, ADR at 88.1, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.78.

Patterns

From the last 285 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −106 ELO
70 matches · 49% wins
From match 5 of the day −88 ELO
81 matches · 38% wins

Gossifer-TR loses the most ELO on Mirage: −106 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
52% level
0.77 better than 64%
88.2 better than 81%
1.01 better than 39%
49% of 399 duels better than 37%
21% of 43 situations better than 11%
Mirage70
49% better than 38%
0.80 better than 75%
90.6 better than 88%
1.09 better than 66%
50% of 357 duels better than 41%
49% of 39 situations better than 80%
Anubis37
51% better than 47%
0.80 better than 76%
88.2 better than 84%
1.07 better than 61%
50% of 194 duels better than 40%
45% of 22 situations better than 68%
Inferno28
39% better than 9%
0.71 better than 33%
81.3 better than 49%
0.85 better than 5%
48% of 145 duels better than 27%
36% of 11 situations better than 40%
Ancient22
45% better than 23%
0.78 better than 68%
86.8 better than 76%
0.90 better than 8%
57% of 124 duels better than 80%
0% of 6 situations better than 1%
Vertigo14
50% –
0.84 –
92.4 –
1.10–
49% of 84 duels –
46% of 13 situations –
Cache13
62% –
0.78 –
83.5 –
1.17–
54% of 68 duels –
40% of 5 situations –
Nuke5
80% –
0.87 –
95.9 –
0.91–
61% of 18 duels –
50% of 2 situations –
Train4
25% –
0.57 –
73.3 –
0.65–
27% of 15 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Gossifer-TR plays

Across 285 matches Gossifer-TR averages K/R 0.78 and ADR 87.9; the rating across the 162 rated matches is 1.02. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.2 kills per match, 64% of them headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 56 of 162 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 242 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. Gossifer-TR loses the most ELO on Mirage (−106 ELO, win rate 49%). Things go best in match 4 of the day (+48 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +354. Unchanged in recent months: K/R at 0.78, ADR at 88.1, Win rate at 50%. Last 30 days: 115 matches, win rate 47%, ELO balance +67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.