Gorizera

Japan
On FACEIT since 2019 211 matches tracked 24 matches in 30 days
ELO
2,133
Peak across the last 211 matches: 2,471
Rank SEA ▼ 1,049 places
#4,015
Japan #184 in Japan
30 days · prev. #2,966 · best #2,588
Last updated:

How does Gorizera play?

Rating 1.01 K/R 0.73 ADR 79.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.3
Knife kills 1 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 80.2
▼ Got worse
Headshots −5 pp, Win rate −7 pp, ELO −83

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
66 matches · 44% win rate
On Inferno −25 ELO
38 matches · 37% win rate
On Tuesdays −77 ELO, win rate 34%

Gorizera loses the most ELO on Mirage: −35 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 1.82 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
44% better than 24%
0.70 better than 33%
76.7 better than 31%
0.98 better than 35%
50% of 220 duels better than 45%
35% of 46 situations better than 41%
Dust 242
43% better than 21%
0.69 better than 26%
76.1 better than 25%
0.97 better than 28%
40% of 147 duels better than 5%
26% of 23 situations better than 20%
Inferno38
37% better than 10%
0.75 better than 62%
83.7 better than 64%
1.05 better than 57%
51% of 186 duels better than 45%
60% of 25 situations better than 92%
Ancient34
62% better than 84%
0.78 better than 68%
85.5 better than 71%
1.05 better than 58%
49% of 133 duels better than 38%
37% of 19 situations better than 48%
Anubis15
60% better than 79%
0.74 right on the average
80.5 better than 48%
1.07 better than 64%
48% of 64 duels better than 30%
70% of 10 situations better than 97%
Nuke9
67% -
0.69 -
77.7 -
0.96-
58% of 36 duels -
33% of 3 situations -
Cache6
100% -
0.79 -
83.1 -
1.15-
53% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gorizera plays

Across 211 matches Gorizera averages K/R 0.73, ADR 79.8 and a rating of 1.01. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 69 of 211 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 145 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. Gorizera loses the most ELO on Mirage (−35 ELO, win rate 44%). Things go best on Dust 2 (+43 ELO, win rate 43%). Match no. 2 of the day goes best: 61% win rate, +25 ELO. Got weaker: Headshots −5 pp, Win rate −7 pp, ELO −83. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 80.2. Last 30 days: 24 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.