Gorii11

Hungary
On FACEIT since 2017 137 matches tracked 36 matches in 30 days
Last updated:

How does Gorii11 play?

Rating 1.14 K/R 0.83 ADR 90.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 137 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 40x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +344
= Stayed the same
Rating at 1.13, Headshots at 47%
▼ Got worse
K/R −0.07, ADR −7.5, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −38 ELO
37 matches · 35% win rate
On Ancient −20 ELO
21 matches · 81% win rate
On Tuesdays +19 ELO, win rate 38%

Gorii11 loses the most ELO from match 5 of the day: −38 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 36%
0.80 better than 74%
90.4 better than 88%
1.08 better than 64%
50% of 197 duels better than 41%
48% of 21 situations better than 78%
Dust 235
37% better than 8%
0.81 better than 79%
91.1 better than 89%
1.11 better than 72%
48% of 197 duels better than 30%
39% of 23 situations better than 56%
Ancient21
81% better than 99%
0.99 better than 99%
98.7 better than 98%
1.44 better than 99%
64% of 108 duels better than 97%
56% of 16 situations better than 89%
Anubis15
20% better than 1%
0.70 better than 26%
78.5 better than 34%
0.93 better than 13%
49% of 89 duels better than 32%
29% of 7 situations better than 29%
Nuke13
38% -
0.83 -
91.2 -
1.13-
57% of 76 duels -
50% of 10 situations -
Inferno8
50% -
0.92 -
95.2 -
1.29-
58% of 48 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gorii11 plays

Across 137 matches Gorii11 averages K/R 0.83, ADR 90.8 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 90.8, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Ancient with a 81% win rate in 21 matches. In 64 of 137 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 116 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Gorii11 loses the most ELO from match 5 of the day (−38 ELO, win rate 35%). Things go best on Dust 2 (+19 ELO, win rate 37%). Match no. 2 of the day goes best: 54% win rate. Improved over the last three months: ELO +344. Got weaker: K/R −0.07, ADR −7.5, Win rate −6 pp. Unchanged in recent months: Rating at 1.13, Headshots at 47%. Last 30 days: 36 matches, win rate 42%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.