GorengZZ

Sint Maarten
127 matches tracked
Last updated:

How does GorengZZ play?

Rating 0.79 (from 108 matches) K/R 0.54 ADR 61.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

34% of opening duels won and so well below the average (51%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 34%−17 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.76 K/D and so well below the average (1.02).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.76−0.26 · Ø 1.02 better than 1%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 8.2%−5.0 pp · Ø 13.2% better than 1%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 2x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +472
= Stayed the same
K/R at 0.56, Rating at 0.82, ADR at 62.6, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: September 2026 with 0.56. Last 3 months: 0.56 (at the start 0.54). Well below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
24 matches · 42% win rate
On Inferno −19 ELO
34 matches · 62% win rate
On Thursdays ±0 ELO, win rate 46%

GorengZZ loses the most ELO on Ancient: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 25 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno34
62% better than 80%
0.53 better than 1%
59.8 better than 1%
0.75 better than 1%
33% of 118 duels better than 1%
25% of 16 situations better than 22%
Dust 225
56% better than 70%
0.63 better than 8%
71.7 better than 11%
0.95 better than 27%
39% of 62 duels better than 4%
56% of 9 situations better than 90%
Ancient24
42% better than 21%
0.53 better than 1%
62.7 better than 1%
0.79 better than 1%
46% of 72 duels better than 24%
14% of 14 situations better than 5%
Nuke17
47% better than 22%
0.48 better than 1%
56.2 better than 1%
0.70 better than 1%
30% of 57 duels better than 1%
25% of 8 situations better than 18%
Cache11
64% -
0.57 -
61.5 -
0.87-
43% of 14 duels -
50% of 4 situations -
Mirage9
56% -
0.54 -
57.8 -
0.83-
50% of 22 duels -
25% of 8 situations -
Anubis4
25% -
0.37 -
49.5 -
0.42-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GorengZZ plays

Across 127 matches GorengZZ averages K/R 0.54 and ADR 61.8; the rating across the 108 rated matches is 0.79. Most room to improve: Rating at 0.79, better than only 1% of level 8 players. Averages 12.1 kills per match with 42% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 14 of 108 matches the rating was 1.10 or higher (13%), in 75 it was below 0.90. In 27 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 0.83. GorengZZ loses the most ELO on Ancient (−45 ELO, win rate 42%). Things go best on Dust 2 (+10 ELO, win rate 56%). Improved over the last three months: Win rate +8 pp, ELO +472. Unchanged in recent months: K/R at 0.56, Rating at 0.82, ADR at 62.6, Headshots at 42%. Last 30 days: 4 matches, win rate 25%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.