Gord3y

Russia
On FACEIT since 2020 234 matches tracked 83 matches in 30 days
ELO ▲ 117
3,177
30-day peak: 3,415
Rank EU ▼ 2,735 places
#4,057
Russia #1,128 in Russia
30 days · prev. #1,322 · best #1,322
Last updated:

How does Gord3y play?

Rating 1.02 K/R 0.71 ADR 77.4 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.9
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 23x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +647
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
95 matches · 58% win rate
On Dust 2 −30 ELO
44 matches · 59% win rate
Between 18:00 and 24:00 −26 ELO, win rate 51%
On Thursdays +29 ELO, win rate 45%

Gord3y loses the most ELO on Mirage: −146 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% better than 65%
0.70 better than 22%
76.3 better than 20%
0.99 better than 24%
46% of 262 duels better than 15%
42% of 57 situations better than 60%
Dust 244
59% better than 66%
0.70 better than 23%
74.2 better than 13%
1.01 better than 28%
45% of 145 duels better than 14%
61% of 18 situations better than 93%
Ancient34
47% better than 22%
0.71 better than 26%
79.2 better than 33%
1.00 better than 28%
38% of 107 duels better than 2%
39% of 18 situations better than 51%
Anubis31
45% better than 19%
0.75 right on the average
81.5 better than 49%
1.10 better than 62%
60% of 91 duels better than 86%
25% of 12 situations better than 18%
Nuke20
60% better than 56%
0.73 better than 31%
80.1 better than 37%
1.05 better than 38%
59% of 68 duels better than 77%
40% of 10 situations right on the average
Cache8
88% -
0.71 -
76.2 -
1.09-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gord3y plays

Across 234 matches Gord3y averages K/R 0.71, ADR 77.4 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 89 of 234 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 177 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. Gord3y loses the most ELO on Mirage (−146 ELO, win rate 58%). Things go best in match 2 of the day (+60 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +60 ELO. Improved over the last three months: Headshots +2 pp, ELO +647. Got weaker: K/R −0.05, Rating −0.05, ADR −4.1. Unchanged in recent months: Win rate at 56%. Last 30 days: 83 matches, win rate 55%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.