Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Clutch
Weapons and aim
Average0.90 K/D and so clearly below the average (1.02).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
StrengthDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: July 2026 with 0.65.
Rating, 1.00 is an average match
Best month: August 2026 with 0.76.
Damage per round (ADR)
Best month: July 2026 with 69.5.
Share of headshot kills
Best month: June 2026 with 54%.
Matches won (win rate)
Best month: June 2026 with 57%.
Best month: July 2026 with 1,869.
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 12%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Goos loses the most ELO on Mirage: −290 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.49 · Mirage
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 28 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goos plays
Across 105 matches Goos averages K/R 0.62 and ADR 67.9; the rating across the 19 rated matches is 0.76. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Damage per round (ADR) at 67.9, better than only 3% of level 8 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 4 of 19 matches the rating was 1.10 or higher (21%), in 14 it was below 0.90. In 19 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: August 2026 at 0.76. Goos loses the most ELO on Mirage (−290 ELO, win rate 33%). Things go best from match 5 of the day (−142 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −142 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.