Goomes-
Name history of Goomes-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Goomes- play?
Compared with 2,991 players in this group, each player over their last 20 matches.
Opening
Weakness43% of opening duels won and so well below the average (52%).
Clutch
Average55% of 1v1s won and so well above the average (39%).
Weapons and aim
Weakness0.93 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.35 enemies flashed per round and so well above the average (0.30).
Patterns
From the last 219 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Goomes- loses the most ELO in match 2 of the day: +103 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.70 · Anubis
- Most kills in a match: 40 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goomes- plays
Averages 12.5 kills per match with 42% headshots. The strongest map is Cache with a 93% win rate in 14 matches. In 83 of 219 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. Goomes- loses the most ELO in match 2 of the day (+103 ELO, win rate 49%). Things go best in match 4 of the day (+132 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +129 ELO. Last 30 days: 4 matches, win rate 50%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.