Google1n

Denmark
315 matches tracked 82 matches in 30 days
Last updated:

How does Google1n play?

Rating 1.19 K/R 0.84 ADR 93.2 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 315 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 11%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 53%+42 pp · Ø 11% better than 99%
K/D 1.23+0.20 · Ø 1.03 better than 92%
Pistol kills per match 3.3
Knife kills 35 in 315 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.2%).

2K rounds 15.9%+2.7 pp · Ø 13.2% better than 92%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 46x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 5%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.85, ADR at 93.2, Win rate at 50%, ELO at 2,684
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −148 ELO
46 matches · 35% win rate
On Inferno −61 ELO
60 matches · 45% win rate
Between 6:00 and 12:00 −79 ELO, win rate 38%
On Tuesdays +37 ELO, win rate 41%

Google1n loses the most ELO in match 3 of the day: −148 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 52 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2170
51% better than 44%
0.88 better than 93%
97.9 better than 98%
1.24 better than 93%
61% of 1,194 duels better than 91%
36% of 101 situations better than 43%
Inferno60
45% better than 15%
0.81 better than 64%
90.2 better than 77%
1.16 better than 65%
60% of 329 duels better than 79%
28% of 60 situations better than 29%
Cache33
61% -
0.86 -
94.2 -
1.20-
61% of 199 duels -
24% of 21 situations -
Nuke26
42% better than 11%
0.76 better than 55%
80.1 better than 44%
1.06 better than 53%
53% of 157 duels better than 54%
33% of 21 situations better than 40%
Anubis17
59% better than 70%
0.73 better than 40%
77.4 better than 26%
1.05 right on the average
52% of 67 duels right on the average
0% of 10 situations better than 1%
Ancient7
14% -
0.71 -
89.6 -
0.96-
54% of 48 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Google1n plays

Across 315 matches Google1n averages K/R 0.84, ADR 93.2 and a rating of 1.19. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 34% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 180 of 315 matches the rating was 1.10 or higher (57%), in 63 it was below 0.90. In 219 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: August 2026 at 1.23. Google1n loses the most ELO in match 3 of the day (−148 ELO, win rate 35%). Things go best from match 5 of the day (+51 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +51 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, ADR at 93.2, Win rate at 50%, ELO at 2,684. Last 30 days: 82 matches, win rate 51%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.