Google1n
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 17% of rounds and so well above the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average34% headshots and so well below the average (51%).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.2%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.23. Last 3 months: 1.20 (at the start 1.15). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 94.6. Last 3 months: 93.2 (at the start 93.0). Well above the average (80.2).
Share of headshot kills
Best month: June 2026 with 39%. Last 3 months: 33% (at the start 36%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Best month: August 2026 with 2,886. Last 3 months: 2,684 (at the start 2,718).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 315 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Google1n loses the most ELO in match 3 of the day: −148 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.45 · Dust 2
- Most kills in a match: 52 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 315 matchesCompared with players on the same level who have at least 15 matches on the map.
How Google1n plays
Across 315 matches Google1n averages K/R 0.84, ADR 93.2 and a rating of 1.19. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 34% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 180 of 315 matches the rating was 1.10 or higher (57%), in 63 it was below 0.90. In 219 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: August 2026 at 1.23. Google1n loses the most ELO in match 3 of the day (−148 ELO, win rate 35%). Things go best from match 5 of the day (+51 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +51 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, ADR at 93.2, Win rate at 50%, ELO at 2,684. Last 30 days: 82 matches, win rate 51%, net ELO −107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.