GoofyPrime

Germany
141 matches tracked 72 matches in 30 days
Last updated:

How does GoofyPrime play?

Rating 1.15 (from 72 matches) K/R 0.81 ADR 86.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 72 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 54%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 16%
Clutch 1v2 won 32%+11 pp better than 95%
Clutch kills per match 1.4−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 20%
AWP share of kills 9%−2 pp better than 53%
K/D 1.07+0.06 better than 71%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.7 pp better than 85%
Rounds with 3K 5.0%+1.1 pp better than 87%
MVPs per match 2.7+0.4 better than 89%
4Ks and aces 27x 4K, 4 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 5.4+1.1 better than 78%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 76%+4.0 pp better than 11%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.06, ADR +10.7
= Stayed the same
Headshots at 43%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.76).

Patterns

From the last 141 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −48 ELO
25 matches · 44% wins
In match 1 of the day −10 ELO
27 matches · 37% wins

GoofyPrime loses the most ELO on Anubis: −48 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Nuke
  2. Most kills in a match: 49 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
38% better than 12%
0.77 better than 69%
89.1 better than 86%
1.05–
55% of 205 duels better than 75%
23% of 26 situations better than 16%
Anubis25
44% better than 26%
0.82 better than 88%
90.0 better than 92%
1.19–
59% of 97 duels better than 91%
40% of 5 situations better than 56%
Inferno24
67% better than 88%
0.80 better than 75%
86.5 better than 73%
1.11–
49% of 151 duels better than 33%
50% of 14 situations better than 80%
Nuke19
79% better than 99%
0.89 better than 92%
89.5 better than 79%
1.31–
57% of 67 duels better than 72%
44% of 9 situations better than 64%
Dust 212
50% –
0.80 –
78.0 –
1.18–
41% of 29 duels –
0% of 4 situations –
Cache10
30% –
0.87 –
91.2 –
1.23–
58% of 50 duels –
0% of 5 situations –
Mirage7
57% –
0.71 –
74.9 –
0.37–
65% of 23 duels –
0% of 3 situations –
Vertigo6
50% –
0.80 –
83.5 –
1.46–
50% of 34 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How GoofyPrime plays

Across 141 matches GoofyPrime averages K/R 0.81 and ADR 86.9; the rating across the 72 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. Most room to improve: Rounds with a death at 76%. That is better than only 11% of players on level 9. On average 18.0 kills per match, 43% of them headshots. The strongest map is Nuke with a 79% win rate in 19 matches. In 36 of 72 matches the rating was 1.10 or higher (50%), in 24 it was below 0.90. In 113 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.22. GoofyPrime loses the most ELO on Anubis (−48 ELO, win rate 44%). Things go best on Inferno (+49 ELO, win rate 67%). Improved over the last three months: K/R +0.06, ADR +10.7. Unchanged in recent months: Headshots at 43%, Win rate at 52%. Last 30 days: 72 matches, win rate 54%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.