GoodStaf

Poland
73 matches tracked 24 matches in 30 days
Last updated:

How does GoodStaf play?

Rating 0.92 K/R 0.64 ADR 69.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 1.7
Zeus kills1 in 73 matches
Knife kills 5 in 73 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 14%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 6x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.13, Win rate +7 pp, ELO +279
= Stayed the same
ADR at 70.9, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.60). Slightly below the average (0.71).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
24 matches · 67% win rate

GoodStaf loses the most ELO on Mirage: −57 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 94%
0.65 better than 16%
68.7 better than 7%
0.96 better than 34%
47% of 51 duels better than 31%
44% of 18 situations better than 69%
Dust 212
42% -
0.64 -
67.6 -
0.88-
32% of 47 duels -
43% of 7 situations -
Inferno12
58% -
0.73 -
74.7 -
1.04-
60% of 45 duels -
50% of 10 situations -
Ancient10
60% -
0.57 -
69.6 -
0.82-
37% of 38 duels -
20% of 5 situations -
Anubis10
40% -
0.63 -
66.1 -
0.85-
30% of 23 duels -
0% of 3 situations -
Nuke4
0% -
0.70 -
78.7 -
0.93-
42% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoodStaf plays

Across 73 matches GoodStaf averages K/R 0.64, ADR 69.3 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.1 kills per match with 56% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 20 of 73 matches the rating was 1.10 or higher (27%), in 39 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. GoodStaf loses the most ELO on Mirage (−57 ELO, win rate 67%). Things go best in match 1 of the day (−33 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −33 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, Win rate +7 pp, ELO +279. Unchanged in recent months: ADR at 70.9, Headshots at 57%. Last 30 days: 24 matches, win rate 75%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.