GooPeeR

Kazakhstan
On FACEIT since 2021 93 matches tracked
Last updated:

How does GooPeeR play?

Rating 1.00 K/R 0.72 ADR 79.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 37% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 5x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,349
▼ Got worse
K/R −0.05, Rating −0.05, ADR −8.3, Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
34 matches · 41% win rate
In match 1 of the day ±0 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −70 ELO, win rate 43%
On Saturdays ±0 ELO, win rate 39%

GooPeeR loses the most ELO on Dust 2: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.77 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
41% better than 15%
0.70 better than 30%
76.9 better than 29%
0.98 better than 29%
46% of 150 duels better than 23%
35% of 20 situations better than 43%
Ancient18
56% better than 64%
0.76 better than 57%
82.4 better than 53%
1.08 better than 65%
44% of 72 duels better than 13%
44% of 9 situations better than 66%
Mirage12
75% -
0.71 -
81.8 -
0.97-
42% of 71 duels -
63% of 8 situations -
Nuke11
55% -
0.70 -
76.4 -
0.93-
51% of 45 duels -
14% of 7 situations -
Anubis9
22% -
0.77 -
84.3 -
1.04-
64% of 36 duels -
50% of 8 situations -
Inferno6
67% -
0.71 -
79.9 -
1.01-
41% of 17 duels -
50% of 4 situations -
Cache3
0% -
0.76 -
89.1 -
1.00-
69% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GooPeeR plays

Across 93 matches GooPeeR averages K/R 0.72, ADR 79.8 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Mirage with a 75% win rate in 12 matches. In 27 of 93 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 1 ace. GooPeeR loses the most ELO on Dust 2 (−75 ELO, win rate 41%). Things go best in match 2 of the day (−30 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −8.3, Win rate −7 pp. Unchanged in recent months: ELO at 2,349.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.