GooDjop1337

Russia
On FACEIT since 2020 154 matches tracked 83 matches in 30 days
ELO ▲ 331
2,218
30-day peak: 2,218
Rank EU
#128,390
Russia #36,474 in Russia
Last updated:

How does GooDjop1337 play?

Rating 1.08 K/R 0.78 ADR 84.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.8
Knife kills 6 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 28x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +530
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
58 matches · 53% win rate
In match 1 of the day +30 ELO
30 matches · 33% win rate
Between 18:00 and 24:00 −49 ELO, win rate 47%
On Thursdays −29 ELO, win rate 45%

GooDjop1337 loses the most ELO on Mirage: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 57%
0.79 better than 74%
86.3 better than 78%
1.10 better than 74%
58% of 308 duels better than 87%
35% of 40 situations better than 41%
Dust 235
63% better than 87%
0.82 better than 82%
90.2 better than 87%
1.13 better than 79%
55% of 187 duels better than 71%
41% of 27 situations better than 61%
Ancient23
48% better than 40%
0.74 right on the average
77.5 better than 28%
0.99 better than 35%
54% of 112 duels better than 66%
35% of 17 situations better than 42%
Anubis18
50% better than 43%
0.75 better than 56%
78.2 better than 34%
1.05 better than 57%
57% of 69 duels better than 81%
20% of 10 situations better than 12%
Inferno10
40% -
0.80 -
81.8 -
1.16-
54% of 35 duels -
25% of 8 situations -
Cache6
17% -
0.72 -
78.9 -
0.96-
50% of 34 duels -
33% of 3 situations -
Nuke4
50% -
0.62 -
68.5 -
0.87-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GooDjop1337 plays

Across 154 matches GooDjop1337 averages K/R 0.78, ADR 84.0 and a rating of 1.08. Biggest strength: 3K rounds at 5.0%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 69 of 154 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 123 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. GooDjop1337 loses the most ELO on Mirage (−26 ELO, win rate 53%). Things go best on Dust 2 (+81 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −74 ELO. Improved over the last three months: Win rate +9 pp, ELO +530. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.6. Last 30 days: 83 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.