Gomen

Ukraine
On FACEIT since 2015 152 matches tracked 34 matches in 30 days
ELO ▼ 58
2,004
30-day peak: 2,062
Rank EU
#242,343
Ukraine #9,820 in Ukraine
Last updated:

How does Gomen play?

Rating 0.99 K/R 0.71 ADR 84.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 152 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.1
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 15x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 10.0+5.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +6.6
= Stayed the same
ELO at 2,028
▼ Got worse
Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.64). Right on the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
39 matches · 33% win rate
On Anubis −44 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Thursdays +25 ELO, win rate 31%

Gomen loses the most ELO in match 2 of the day: −45 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
46% better than 29%
0.69 better than 24%
80.8 better than 46%
0.94 better than 20%
49% of 255 duels better than 38%
28% of 32 situations better than 24%
Anubis34
47% better than 32%
0.70 better than 31%
85.4 better than 75%
0.96 better than 25%
54% of 205 duels better than 65%
33% of 15 situations better than 39%
Inferno31
52% better than 43%
0.75 better than 62%
88.9 better than 81%
1.08 better than 67%
52% of 151 duels right on the average
24% of 17 situations better than 18%
Cache26
58% -
0.70 -
83.8 -
0.98-
46% of 157 duels -
42% of 12 situations -
Dust 25
0% -
0.77 -
81.6 -
1.02-
58% of 26 duels -
33% of 3 situations -
Mirage4
25% -
0.56 -
62.5 -
0.82-
43% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gomen plays

Across 152 matches Gomen averages K/R 0.71, ADR 84.0 and a rating of 0.99. Biggest strength: Utility damage per round at 10.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 34% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 48 of 152 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 98 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Gomen loses the most ELO in match 2 of the day (−45 ELO, win rate 33%). Things go best on Ancient (+34 ELO, win rate 46%). Match no. 3 of the day goes best: 53% win rate, −17 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +6.6. Got weaker: Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: ELO at 2,028. Last 30 days: 34 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.