Golutva

Russia
On FACEIT since 2022 291 matches tracked 57 matches in 30 days
ELO ▼ 147
2,066
30-day peak: 2,213
Rank EU
#200,008
Russia #56,636 in Russia
Last updated:
Next update possible in 1h 29m

How does Golutva play?

Rating 1.06 K/R 0.78 ADR 85.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 291 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7
Knife kills 2 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 51x 4K, 7 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp, ELO +191
= Stayed the same
K/R at 0.79, ADR at 85.3, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +53 ELO, win rate 33%
On Mondays +31 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.10 · Ancient
  2. Longest win streak: 11 wins in a row · Nuke
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
44% better than 25%
0.77 better than 65%
83.1 better than 60%
1.05 better than 56%
56% of 415 duels better than 76%
44% of 34 situations better than 69%
Mirage70
54% better than 61%
0.80 better than 77%
85.5 better than 75%
1.08 better than 69%
58% of 374 duels better than 87%
37% of 35 situations better than 47%
Ancient58
52% right on the average
0.77 better than 64%
85.3 better than 71%
1.04 better than 55%
54% of 314 duels better than 66%
41% of 27 situations better than 57%
Anubis57
56% better than 63%
0.81 better than 85%
86.6 better than 80%
1.12 better than 80%
54% of 310 duels better than 65%
35% of 31 situations better than 43%
Nuke18
39% better than 8%
0.77 better than 55%
89.3 better than 78%
1.02 better than 37%
55% of 93 duels better than 62%
50% of 8 situations better than 76%
Inferno7
14% -
0.69 -
81.7 -
0.88-
44% of 36 duels -
0% of 4 situations -
Cache4
50% -
0.79 -
88.3 -
1.11-
55% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Golutva plays

Across 291 matches Golutva averages K/R 0.78, ADR 85.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Anubis with a 56% win rate in 57 matches. In 127 of 291 matches the rating was 1.10 or higher (44%), in 98 it was below 0.90. In 223 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. Things go best on Mirage (+149 ELO, win rate 54%). Improved over the last three months: Rating +0.07, Headshots +3 pp, ELO +191. Unchanged in recent months: K/R at 0.79, ADR at 85.3, Win rate at 50%. Last 30 days: 57 matches, win rate 44%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.