Goldmaker-
How does Goldmaker- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average63% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.92 (at the start 1.05). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 89.2. Last 3 months: 77.9 (at the start 79.5). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 66%. Last 3 months: 63% (at the start 62%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Best month: October 2026 with 2,090. Last 3 months: 2,068 (at the start 1,839).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 62%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Goldmaker- loses the most ELO on Dust 2: −111 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Ancient
- Highest rating in a match: 1.78 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How Goldmaker- plays
Across 153 matches Goldmaker- averages K/R 0.70 and ADR 78.4; the rating across the 130 rated matches is 0.94. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 63% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 29 of 130 matches the rating was 1.10 or higher (22%), in 61 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Goldmaker- loses the most ELO on Dust 2 (−111 ELO, win rate 41%). Things go best in match 3 of the day (−28 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −28 ELO. Improved over the last three months: ELO +229. Got weaker: K/R −0.04, Rating −0.13, Win rate −3 pp. Unchanged in recent months: ADR at 77.9, Headshots at 63%. Last 30 days: 5 matches, win rate 40%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.