Goldik

Russia
On FACEIT since 2025 85 matches tracked 62 matches in 30 days
ELO ▲ 199
2,298
30-day peak: 2,317
Rank EU
#100,570
Russia #28,542 in Russia
Last updated:

How does Goldik play?

Rating 1.00 K/R 0.74 ADR 83.4 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.5
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 12x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Goldik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
21 matches · 38% win rate
On Dust 2 −28 ELO
25 matches · 64% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Saturdays ±0 ELO, win rate 46%

Goldik loses the most ELO on Mirage: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 87%
0.82 better than 81%
91.0 better than 88%
1.15 better than 81%
62% of 117 duels better than 92%
38% of 16 situations right on the average
Mirage21
38% better than 8%
0.70 better than 29%
79.5 better than 41%
0.89 better than 9%
52% of 101 duels better than 55%
44% of 9 situations better than 69%
Anubis19
53% right on the average
0.75 right on the average
84.3 better than 65%
1.03 better than 46%
57% of 109 duels better than 77%
71% of 7 situations better than 97%
Ancient16
50% better than 42%
0.68 better than 18%
76.8 better than 25%
0.94 better than 18%
54% of 76 duels better than 62%
40% of 5 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How Goldik plays

Across 85 matches Goldik averages K/R 0.74, ADR 83.4 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 2 aces. Goldik loses the most ELO on Mirage (−30 ELO, win rate 38%). Things go best from match 5 of the day (−15 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −15 ELO. Last 30 days: 62 matches, win rate 55%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.