GoldenBug

Russia
On FACEIT since 2014 64 matches tracked 23 matches in 30 days
ELO ▼ 75
2,215
30-day peak: 2,290
Rank EU
#129,303
Russia #39,162 in Russia
Last updated:

How does GoldenBug play?

Rating 1.11 K/R 0.78 ADR 83.3 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 5%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 10x 4K, 1 ace in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether GoldenBug is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% better than 44%
0.78 better than 71%
84.6 better than 71%
1.12 better than 79%
58% of 53 duels better than 83%
13% of 15 situations better than 4%
Inferno13
69% -
0.75 -
82.9 -
1.09-
55% of 44 duels -
50% of 2 situations -
Ancient11
64% -
0.83 -
83.2 -
1.19-
55% of 31 duels -
43% of 7 situations -
Anubis10
30% -
0.76 -
80.8 -
1.06-
41% of 29 duels -
30% of 10 situations -
Cache6
50% -
0.72 -
76.5 -
1.01-
50% of 28 duels -
0% of 1 situations -
Nuke5
80% -
0.87 -
89.5 -
1.21-
65% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoldenBug plays

Across 64 matches GoldenBug averages K/R 0.78, ADR 83.3 and a rating of 1.11. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 30 of 64 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Things go best in match 1 of the day (+11 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +11 ELO. Last 30 days: 23 matches, win rate 43%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.