Gokyo2

Kazakhstan
On FACEIT since 2026 83 matches tracked 62 matches in 30 days
ELO ▲ 159
2,270
30-day peak: 2,270
Rank EU
#109,468
Kazakhstan #4,042 in Kazakhstan
Last updated:

How does Gokyo2 play?

Rating 1.02 K/R 0.71 ADR 77.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +1,069
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.21, Rating −0.37, ADR −22.2, Win rate −11 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.87). Clearly below the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
30 matches · 47% win rate
On Mirage −50 ELO
23 matches · 61% win rate

Gokyo2 loses the most ELO on Dust 2: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 53 · Mirage
  3. Highest rating in a match: 2.20 · Cache

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 32%
0.66 better than 13%
71.7 better than 8%
0.96 better than 21%
42% of 96 duels better than 7%
40% of 15 situations better than 59%
Mirage23
61% better than 83%
0.70 better than 30%
76.2 better than 25%
1.00 better than 38%
53% of 92 duels better than 60%
48% of 21 situations better than 78%
Ancient15
93% better than 99%
0.73 better than 41%
82.2 better than 52%
1.04 right on the average
57% of 83 duels better than 80%
25% of 8 situations better than 19%
Anubis9
22% -
0.76 -
86.7 -
1.03-
47% of 32 duels -
64% of 11 situations -
Cache3
100% -
1.08 -
101.6 -
1.64-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gokyo2 plays

Across 83 matches Gokyo2 averages K/R 0.71, ADR 77.4 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Ancient with a 93% win rate in 15 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 62 matches with detailed stats: 6 4Ks and 2 aces. Gokyo2 loses the most ELO on Dust 2 (−51 ELO, win rate 47%). Things go best from match 5 of the day (+5 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +5 ELO. Improved over the last three months: Headshots +4 pp, ELO +1,069. Got weaker: K/R −0.21, Rating −0.37, ADR −22.2, Win rate −11 pp. Last 30 days: 62 matches, win rate 56%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.