GokuFPS

Turkey
281 matches tracked 72 matches in 30 days
Last updated:

How does GokuFPS play?

Rating 1.10 (from 72 matches) K/R 0.76 ADR 83.7 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 9
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 6%−5 pp better than 36%
K/D 1.10+0.10 better than 81%
Pistol kills per match 2.7
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 63%
Rounds with 3K 4.0%+0.1 pp better than 51%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 47x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 5.6+1.3 better than 82%
Enemies flashed per round 0.280.00 level
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ADR +4.3, ELO +87
= Stayed the same
K/R at 0.77, Headshots at 47%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −214 ELO
62 matches · 44% wins
In match 1 of the day −94 ELO
58 matches · 41% wins
On Sundays −47 ELO, win rate 43%

GokuFPS loses the most ELO on Ancient: −214 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
50% better than 45%
0.77 better than 70%
85.2 better than 76%
1.11 better than 78%
48% of 372 duels better than 36%
53% of 66 situations better than 84%
Ancient62
44% better than 29%
0.73 better than 47%
78.7 better than 38%
1.07 better than 72%
52% of 152 duels better than 61%
33% of 63 situations better than 36%
Inferno41
49% better than 34%
0.75 better than 61%
82.0 better than 61%
1.04-
61% of 144 duels better than 89%
26% of 34 situations better than 21%
Nuke33
52% better than 38%
0.78 better than 59%
87.1 better than 72%
1.13-
56% of 94 duels better than 68%
23% of 26 situations better than 18%
Cache27
63% -
0.81 -
87.9 -
1.21-
57% of 81 duels -
32% of 22 situations -
Anubis5
60% -
0.92 -
104.1 -
1.73-
71% of 17 duels -
67% of 3 situations -
Mirage5
20% -
0.48 -
57.6 -
0.68-
17% of 12 duels -
0% of 2 situations -
Vertigo5
60% -
0.86 -
88.3 -
1.04-
36% of 14 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GokuFPS plays

Across 281 matches GokuFPS averages K/R 0.76 and ADR 83.7; the rating across the 72 rated matches is 1.10. Biggest strength: Rounds with a death at 69%. That is better than 86% of players on level 9. Most room to improve: Rounds with first kill at 8%. That is better than only 17% of players on level 9. On average 16.9 kills per match, 47% of them headshots. The strongest map is Cache with a 63% win rate in 27 matches. In 35 of 72 matches the rating was 1.10 or higher (49%), in 17 it was below 0.90. In 184 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. GokuFPS loses the most ELO on Ancient (−214 ELO, win rate 44%). Things go best on Cache (+193 ELO, win rate 63%). Improved over the last three months: ADR +4.3, ELO +87. Unchanged in recent months: K/R at 0.77, Headshots at 47%, Win rate at 49%. Last 30 days: 72 matches, win rate 49%, ELO balance −178.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.