Goida221

Russia
119 matches tracked 24 matches in 30 days
Last updated:

How does Goida221 play?

Rating 0.81 K/R 0.58 ADR 66.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 39%−9 pp · Ø 48% better than 3%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 43%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so clearly below the average (0.94).

Headshot rate 42%−1 pp · Ø 43% better than 51%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.77−0.17 · Ø 0.94 better than 4%
Pistol kills per match 1.7
Knife kills 3 in 119 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (12.4%).

2K rounds 9.9%−2.5 pp · Ø 12.4% better than 4%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 23%
MVPs per match 1.7−0.4 · Ø 2.1 better than 16%
4Ks and aces 3x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 3.4−0.2 · Ø 3.6 better than 42%
Enemies flashed per round 0.230.00 · Ø 0.23 right on the average
Deaths per round 75%+2 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +13 pp
= Stayed the same
K/R at 0.58, Rating at 0.81, ADR at 66.4
▼ Got worse
Win rate −9 pp, ELO −156

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: July 2026 with 0.61. Last 3 months unchanged at 0.58. Well below the average (0.69).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −155 ELO
46 matches · 50% win rate
In match 1 of the day −134 ELO
49 matches · 43% win rate
On Wednesdays +58 ELO, win rate 43%

Goida221 loses the most ELO on Mirage: −155 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.61 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.61 better than 13%
70.5 better than 19%
0.84 better than 15%
45% of 196 duels better than 30%
33% of 18 situations better than 38%
Dust 228
43% better than 28%
0.56 better than 3%
65.2 better than 5%
0.76 better than 2%
31% of 98 duels better than 1%
33% of 12 situations better than 45%
Anubis17
41% better than 23%
0.59 better than 8%
65.9 better than 5%
0.80 better than 7%
39% of 72 duels better than 9%
33% of 9 situations better than 43%
Inferno14
71% -
0.58 -
64.6 -
0.83-
42% of 52 duels -
29% of 7 situations -
Ancient6
67% -
0.52 -
59.6 -
0.79-
27% of 15 duels -
-
Nuke6
50% -
0.50 -
58.0 -
0.71-
30% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Goida221 plays

Across 119 matches Goida221 averages K/R 0.58, ADR 66.7 and a rating of 0.81. Biggest strength: Utility hit rate at 41%, better than 89% of level 4 players. Most room to improve: Opening duels won at 39%, better than only 3% of level 4 players. Averages 13.0 kills per match with 42% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 21 of 119 matches the rating was 1.10 or higher (18%), in 80 it was below 0.90. In 90 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 0.85. Goida221 loses the most ELO on Mirage (−155 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 43%). Improved over the last three months: Headshots +13 pp. Got weaker: Win rate −9 pp, ELO −156. Unchanged in recent months: K/R at 0.58, Rating at 0.81, ADR at 66.4. Last 30 days: 24 matches, win rate 54%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.