Gogoc

Poland
On FACEIT since 2014 98 matches tracked 38 matches in 30 days
Last updated:
Next update possible in 1h 53m

How does Gogoc play?

Rating 1.19 (from 78 matches) K/R 0.81 ADR 86.5 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 21x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.76+0.47 · Ø 0.29 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +7.1, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Rating at 1.19
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
32 matches · 66% win rate
In match 2 of the day ±0 ELO
25 matches · 40% win rate

Gogoc loses the most ELO on Mirage: −11 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.23 · Cache
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 91%
0.83 better than 83%
88.8 better than 83%
1.25 better than 94%
58% of 62 duels better than 83%
43% of 14 situations better than 65%
Dust 222
41% better than 15%
0.83 better than 83%
87.3 better than 77%
1.22 better than 91%
57% of 49 duels better than 79%
44% of 16 situations better than 68%
Anubis12
50% -
0.87 -
91.3 -
1.24-
47% of 32 duels -
50% of 10 situations -
Cache11
45% -
0.80 -
85.2 -
1.15-
57% of 44 duels -
75% of 4 situations -
Ancient8
13% -
0.65 -
75.2 -
0.88-
50% of 20 duels -
50% of 2 situations -
Nuke6
33% -
0.65 -
73.0 -
1.06-
60% of 10 duels -
50% of 2 situations -
Inferno5
60% -
1.00 -
98.8 -
1.43-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gogoc plays

Across 98 matches Gogoc averages K/R 0.81 and ADR 86.5; the rating across the 78 rated matches is 1.19. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 43 of 78 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 74 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. Gogoc loses the most ELO on Mirage (−11 ELO, win rate 66%). Things go best on Dust 2 (+35 ELO, win rate 41%). Improved over the last three months: K/R +0.05, ADR +7.1, Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: Rating at 1.19. Last 30 days: 38 matches, win rate 47%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.