God_

JP
On FACEIT since 2020 183 matches tracked 65 matches in 30 days
Last updated:

How does God_ play?

Rating 1.10 (from 162 matches) K/R 0.77 ADR 81.8 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (51%).

Headshot rate 29%−22 pp · Ø 51% better than 1%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 2.5
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 15x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 30%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.1, ELO −239

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
77 matches · 57% win rate
In match 4 of the day −57 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −30 ELO, win rate 50%

God_ loses the most ELO on Dust 2: −102 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
57% better than 67%
0.78 better than 64%
82.2 better than 53%
1.10 better than 66%
65% of 380 duels better than 97%
43% of 47 situations better than 64%
Mirage36
58% better than 73%
0.82 better than 80%
84.8 better than 67%
1.18 better than 86%
65% of 159 duels better than 98%
47% of 19 situations better than 76%
Anubis33
58% better than 67%
0.83 better than 84%
86.3 better than 74%
1.21 better than 90%
67% of 123 duels better than 99%
45% of 20 situations better than 67%
Ancient16
44% better than 22%
0.65 better than 10%
67.2 better than 2%
0.92-
58% of 67 duels better than 83%
21% of 19 situations better than 14%
Inferno11
73% -
0.74 -
83.2 -
1.08-
72% of 47 duels -
43% of 7 situations -
Nuke5
60% -
0.62 -
71.2 -
0.85-
57% of 14 duels -
67% of 3 situations -
Cache4
75% -
0.67 -
79.0 -
0.77-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How God_ plays

Across 183 matches God_ averages K/R 0.77 and ADR 81.8; the rating across the 162 rated matches is 1.10. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 29%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 29% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 87 of 162 matches the rating was 1.10 or higher (54%), in 44 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. God_ loses the most ELO on Dust 2 (−102 ELO, win rate 57%). Things go best in match 3 of the day (+50 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +50 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −5.1, ELO −239. Unchanged in recent months: Headshots at 30%. Last 30 days: 65 matches, win rate 60%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.