God_
How does God_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (51%).
Clutch
Average10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average29% headshots and so well below the average (51%).
Impact
Average2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 1.08 (at the start 1.13). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.4. Last 3 months: 79.0 (at the start 84.1). Just below the average (80.2).
Share of headshot kills
Best month: September 2026 with 30%. Last 3 months: 30% (at the start 29%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 86%. Last 3 months: 61% (at the start 55%). Well above the average (50%).
Best month: September 2026 with 2,553. Last 3 months: 2,284 (at the start 2,523).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
God_ loses the most ELO on Dust 2: −102 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.18 · Dust 2
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How God_ plays
Across 183 matches God_ averages K/R 0.77 and ADR 81.8; the rating across the 162 rated matches is 1.10. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 29%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 29% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 87 of 162 matches the rating was 1.10 or higher (54%), in 44 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. God_ loses the most ELO on Dust 2 (−102 ELO, win rate 57%). Things go best in match 3 of the day (+50 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +50 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −5.1, ELO −239. Unchanged in recent months: Headshots at 30%. Last 30 days: 65 matches, win rate 60%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.