God-ish_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (49%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.8%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.61). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.99 (at the start 0.86). Right on the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 78.1. Last 3 months: 76.2 (at the start 67.7). Just below the average (78.5).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 53% (at the start 55%). Clearly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 46%. Last 3 months unchanged at 44%. Slightly below the average (46%).
Best month: July 2026 with 1,702. Last 3 months: 1,642 (at the start 1,702).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
God-ish_ loses the most ELO in match 1 of the day: −50 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Most kills in a match: 32 · Inferno
- Highest rating in a match: 2.26 · Dust 2
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How God-ish_ plays
Across 98 matches God-ish_ averages K/R 0.69, ADR 74.0 and a rating of 0.96. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 8 players. Averages 14.8 kills per match with 54% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 28 of 98 matches the rating was 1.10 or higher (29%), in 39 it was below 0.90. In 58 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. God-ish_ loses the most ELO in match 1 of the day (−50 ELO, win rate 38%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.5. Got weaker: Headshots −2 pp, ELO −60. Unchanged in recent months: Win rate at 44%. Last 30 days: 1 matches, win rate 0%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.