Goaster

France
On FACEIT since 2015 220 matches tracked 60 matches in 30 days
ELO ▲ 229
3,425
30-day peak: 3,425
Rank EU ▲ 273 places
#1,409
France #27 in France
30 days · prev. #1,682 · best #1,409
Last updated:

How does Goaster play?

Rating 1.19 K/R 0.83 ADR 87.9 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 220 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.07).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.22+0.15 · Ø 1.07 better than 85%
Pistol kills per match 3.1
Knife kills 4 in 220 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 74%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 34x 4K, 5 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.8).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.0−1.8 · Ø 3.8 better than 4%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, ELO +430
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.20, ADR −7.0, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.81 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −41 ELO
20 matches · 55% win rate
On Inferno −9 ELO
31 matches · 68% win rate
On Thursdays −1 ELO, win rate 50%

Goaster loses the most ELO in match 4 of the day: −41 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.50 · Cache
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
66% better than 86%
0.81 better than 72%
87.0 better than 72%
1.13 better than 66%
55% of 325 duels better than 63%
26% of 31 situations better than 17%
Cache48
77% better than 94%
0.87 better than 82%
93.3 better than 83%
1.26 better than 88%
57% of 269 duels better than 60%
44% of 18 situations better than 63%
Mirage32
56% better than 55%
0.84 better than 81%
87.5 better than 74%
1.17 better than 80%
59% of 165 duels better than 84%
54% of 13 situations better than 88%
Inferno31
68% better than 70%
0.88 better than 78%
92.2 better than 74%
1.29 better than 81%
60% of 183 duels better than 68%
58% of 19 situations better than 86%
Anubis22
64% better than 77%
0.73 better than 38%
77.6 better than 28%
1.06 better than 48%
50% of 111 duels better than 35%
75% of 12 situations better than 98%
Nuke19
58% better than 46%
0.81 better than 71%
83.7 better than 56%
1.20 better than 82%
44% of 77 duels better than 9%
23% of 13 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How Goaster plays

Across 220 matches Goaster averages K/R 0.83, ADR 87.9 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Cache with a 77% win rate in 48 matches. In 130 of 220 matches the rating was 1.10 or higher (59%), in 52 it was below 0.90. In 162 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. Goaster loses the most ELO in match 4 of the day (−41 ELO, win rate 55%). Things go best on Cache (+189 ELO, win rate 77%). From match no. 5 of the day on, things go best: 73% win rate, +66 ELO. Improved over the last three months: Headshots +9 pp, ELO +430. Got weaker: K/R −0.09, Rating −0.20, ADR −7.0, Win rate −14 pp. Last 30 days: 60 matches, win rate 62%, net ELO +240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.