GoTRaDeRTR

Turkey
46 matches tracked 25 matches in 30 days
ELO ▼ 49
2,003
30-day peak: 2,078
Rank EU
#242,829
Turkey #6,817 in Turkey
Last updated:

How does GoTRaDeRTR play?

Rating 1.11 K/R 0.80 ADR 84.8 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 46 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 88%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 11x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.2 · Ø 4.3 better than 51%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether GoTRaDeRTR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

Soon this shows where GoTRaDeRTR loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 82%
0.82 better than 87%
86.0 better than 78%
1.18 better than 91%
52% of 73 duels better than 58%
38% of 13 situations right on the average
Anubis12
58% -
0.86 -
90.6 -
1.14-
61% of 51 duels -
0% of 11 situations -
Inferno7
29% -
0.85 -
87.6 -
1.17-
48% of 56 duels -
50% of 6 situations -
Ancient6
33% -
0.63 -
70.0 -
0.81-
32% of 31 duels -
0% of 2 situations -
Cache4
25% -
0.69 -
77.6 -
0.99-
57% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoTRaDeRTR plays

Across 46 matches GoTRaDeRTR averages K/R 0.80, ADR 84.8 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 21 of 46 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 2 aces. Last 30 days: 25 matches, win rate 36%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.