GoKa666

Russia
106 matches tracked 21 matches in 30 days
Last updated:

How does GoKa666 play?

Rating 1.08 K/R 0.79 ADR 84.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
EntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 3.1
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 6.6%+2.7 pp · Ø 3.9% better than 99%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 16x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.8, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
20 matches · 55% win rate
From match 5 of the day +53 ELO
29 matches · 28% win rate

GoKa666 loses the most ELO on Ancient: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 65%
0.80 better than 83%
85.2 better than 77%
1.12 better than 85%
59% of 189 duels better than 91%
27% of 11 situations better than 21%
Dust 224
38% better than 12%
0.77 better than 73%
83.2 better than 69%
1.05 better than 66%
56% of 108 duels better than 80%
40% of 15 situations better than 58%
Ancient20
55% better than 64%
0.78 better than 73%
83.5 better than 67%
1.04 better than 61%
51% of 133 duels right on the average
47% of 15 situations better than 71%
Anubis17
47% better than 34%
0.80 better than 79%
84.9 better than 72%
1.09 better than 73%
53% of 110 duels better than 61%
20% of 10 situations better than 13%
Inferno8
38% -
0.86 -
89.3 -
1.24-
59% of 32 duels -
38% of 8 situations -
Nuke5
40% -
0.68 -
74.3 -
0.92-
40% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GoKa666 plays

Across 106 matches GoKa666 averages K/R 0.79, ADR 84.2 and a rating of 1.08. Biggest strength: 3K rounds at 6.6%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 46 of 106 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 74 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. GoKa666 loses the most ELO on Ancient (−25 ELO, win rate 55%). Things go best on Mirage (+53 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.8, Headshots +3 pp. Got weaker: Win rate −8 pp. Last 30 days: 21 matches, win rate 52%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.