Go0dby3

USA
199 matches tracked 34 matches in 30 days
ELO ▲ 140
2,762
30-day peak: 2,789
Rank NA ▼ 7 places
#617
USA #318 in USA
30 days · prev. #610 · best #551
Last updated:

How does Go0dby3 play?

Rating 1.10 (from 150 matches) K/R 0.81 ADR 84.5 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 18%−22 pp · Ø 40% better than 1%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.1
Knife kills 8 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 18x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, Win rate +9 pp, ELO +130
= Stayed the same
K/R at 0.81, ADR at 84.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −99 ELO
26 matches · 50% win rate
On Inferno −37 ELO
28 matches · 54% win rate
Between 6:00 and 12:00 −50 ELO, win rate 33%
On Fridays −25 ELO, win rate 48%

Go0dby3 loses the most ELO on Anubis: −99 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.08 · Anubis
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 41%
0.82 better than 78%
86.7 better than 73%
1.10 better than 65%
57% of 257 duels better than 77%
5% of 19 situations better than 1%
Dust 236
58% better than 68%
0.77 better than 58%
82.2 better than 53%
1.06 right on the average
53% of 138 duels better than 56%
20% of 10 situations better than 9%
Ancient34
50% better than 38%
0.78 better than 62%
82.1 better than 49%
1.05 right on the average
48% of 170 duels better than 26%
32% of 19 situations better than 33%
Inferno28
54% better than 40%
0.82 better than 67%
83.0 better than 43%
1.17 better than 65%
59% of 101 duels better than 72%
33% of 18 situations better than 37%
Anubis26
50% better than 36%
0.82 better than 80%
86.9 better than 76%
1.11 better than 69%
57% of 150 duels better than 76%
30% of 20 situations better than 29%
Nuke3
67% -
0.69 -
67.2 -
1.06-
100% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Go0dby3 plays

Across 199 matches Go0dby3 averages K/R 0.81 and ADR 84.5; the rating across the 150 rated matches is 1.10. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 75 of 150 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 113 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. Go0dby3 loses the most ELO on Anubis (−99 ELO, win rate 50%). Things go best on Dust 2 (+29 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −106 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, Win rate +9 pp, ELO +130. Unchanged in recent months: K/R at 0.81, ADR at 84.6. Last 30 days: 34 matches, win rate 59%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.