Gnome_King

USA
67 matches tracked
ELO
1,929
Peak across the last 67 matches: 2,128
Rank NA ▼ 4,445 places
#9,165
30 days · prev. #4,720 · best #4,720
Last updated:

How does Gnome_King play?

Rating 0.97 K/R 0.70 ADR 74.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 6x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 78%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Gnome_King is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 43%
0.66 better than 14%
73.6 better than 15%
0.92 better than 14%
45% of 77 duels better than 17%
42% of 12 situations better than 61%
Cache12
75% -
0.72 -
77.6 -
0.99-
43% of 37 duels -
44% of 9 situations -
Ancient9
56% -
0.76 -
78.7 -
1.13-
42% of 24 duels -
43% of 7 situations -
Anubis8
50% -
0.67 -
69.3 -
0.89-
34% of 32 duels -
29% of 7 situations -
Dust 26
67% -
0.66 -
69.2 -
0.91-
39% of 23 duels -
25% of 4 situations -
Nuke5
40% -
0.72 -
70.7 -
0.95-
40% of 15 duels -
100% of 2 situations -
Inferno3
67% -
0.83 -
87.7 -
1.22-
78% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gnome_King plays

Across 67 matches Gnome_King averages K/R 0.70, ADR 74.4 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · all ELO ranges players. Averages 15.3 kills per match with 54% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 23 of 67 matches the rating was 1.10 or higher (34%), in 27 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Things go best on Mirage (+9 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.