Glitches

Japan
On FACEIT since 2018 51 matches tracked
Last updated:

How does Glitches play?

Rating 1.18 K/R 0.82 ADR 82.7 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 51 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.3%).

2K rounds 17.8%+4.5 pp · Ø 13.3% better than 99%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 8x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Glitches is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −35 ELO
26 matches · 54% win rate

Glitches loses the most ELO in match 1 of the day: −35 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
73% -
0.90 -
88.7 -
1.31-
67% of 49 duels -
64% of 11 situations -
Dust 210
70% -
0.81 -
79.9 -
1.18-
68% of 59 duels -
10% of 10 situations -
Inferno9
33% -
0.73 -
76.2 -
1.04-
55% of 29 duels -
17% of 6 situations -
Cache7
71% -
0.89 -
89.3 -
1.31-
63% of 43 duels -
0% of 4 situations -
Anubis5
80% -
0.70 -
71.8 -
0.98-
57% of 23 duels -
50% of 2 situations -
Nuke5
40% -
0.70 -
76.6 -
0.91-
70% of 20 duels -
0% of 2 situations -
Ancient3
67% -
0.94 -
91.8 -
1.42-
67% of 12 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Glitches plays

Across 51 matches Glitches averages K/R 0.82, ADR 82.7 and a rating of 1.18. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 33% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 30 of 51 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 51 matches with detailed stats: 8 4Ks and 0 aces. Glitches loses the most ELO in match 1 of the day (−35 ELO, win rate 54%). Last 30 days: 8 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.